Download ActionScript for Flash MX Pocket Reference: Quick Reference by Colin Moock PDF

By Colin Moock

ISBN-10: 0596005148

ISBN-13: 9780596005146

Flash MX builders who want quick on-the task reminders in regards to the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the appropriate answer. This concise and easy-to-use reference is the moveable significant other to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant by means of Colin Moock. thoroughly updated, together with tools and houses further within the most recent Flash participant, it's the necessary quickly reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference offers a whole precis of ActionScript, Flash MX's object-oriented programming language, masking the center items' and periods' equipment and houses. additionally lined are ActionScript's worldwide homes, international services, operators, statements, key terms, and directives. This compact ebook additionally comprises an exceptional precis of ActionScript syntax and most sensible practices, masking datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it deals a short orientation to the most typical Flash parts and operations together with motion picture Clips, loading and drawing pictures, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders all over the place. through offering a wealth of significant information in a concise, well-organized structure, those convenient books convey simply what you must entire the duty handy. while you will have reached a sticking aspect and wish to get to the reply speedy, the hot ActionScript for Flash MX Pocket Reference is the booklet you will need within reach.

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Additional info for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

Sample text

To load variables in Flash 5 (which did not support the LoadVars class), use the loadVariables( ) global function. org/asdg/codedepot/. Loading XML To load XML source code from a text file or server-side application, create an instance of the XML class and invoke its load( ) method. When the XML has been received, it will be parsed and converted to an object hierarchy that can be accessed with the methods of the XML class. xml, which looks like this:

Hello world

use the following code: // Make a text field in which to display // the contents of the


_rotation += 5; } Notice that within the handler, the object that fired the event is referred to by the keyword this. submitForm(); } In Flash MX, the following core classes define event handler properties: Button LoadVars LocalConnection MovieClip SharedObject Sound TextField XML XMLSocket Event Listeners Some classes and objects broadcast event notices to all subscribed listeners (objects that have registered to be notified when a given event occurs). addListener(listenerObject); Event Handling | 39 where listenerObject is the object registering to be notified of the event, eventName is the name of the event, and eventSource is the object that broadcasts the event.

Button with event handler property The button that defines the handler property. Button with on( ) handler The movie clip on whose timeline the button resides. Object-Oriented ActionScript ActionScript does not enforce object orientation. Indeed, many projects can be created with a well thought out set of variables and procedural-style functions. However, ActionScript does offer object-oriented programming facilities. In fact, most of ActionScript’s built-in capabilities are exposed through classes and objects (listed in the reference section of this book).

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ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly)) by Colin Moock

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